CONTROL IS AN ILLUSION.
I MAKE IT FEEL REAL.

Hi, I am RAHUL VINOD, GAME DESIGNER.
currently working as Senior Game Designer, Krafton India.
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Designing the spaces between mechanics and wonder.

Senior Game Designer specialising in multiplayer PvP, combat systems, and 3C design — across mobile, PC, and VR. I lead cross-functional pods, ship fast, and iterate with data.

4+ Years in game design
15+ Multiplayer titles shipped

Kaizen — small, relentless improvements compound into great games.

Every prototype teaches something a doc never could. I believe in shipping early, playing it honestly, and iterating without ego. Better by 1% every day beats perfect on paper every time.

改善
72h Prototype to playable

CORE
DISCIPLINES

The full stack of game design — concept to controller, every time.

Combat Systems

PvP encounter feel — player controllers, hit feedback, weapon balance, and the rhythm of competitive play across PC and mobile.

3C Design

Character, Camera, Controls — the holy trinity of game feel. Movement and interaction systems that feel instinctive from frame one.

AI / NPC Design

Believable, challenging AI behaviours that teach without tutorialising and create memorable encounters.

Multiplayer Systems

End-to-end multiplayer design — social hubs, traversal, competitive loops, and shared player experiences.

Live Ops & Balancing

Data-informed iteration post-launch. Analytics, telemetry, weekly updates, tuning economies for long-term retention.

Technical Design

C# scripting, visual scripting, Shadergraph, VFX Graph — bridging design intent and engineering reality in Unity and Unreal.

Team Leadership

Leading 5-person cross-functional pods. Mentoring junior designers, aligning engineers, artists, and animators.

Rapid Prototyping

Multiplayer prototypes in under 72 hours. Game jam veteran with a bias for building over planning.

How I Work

Fast prototypes. Honest playtests. Small iteration loops until the mechanic starts to feel inevitable.

Combat / 3C / Multiplayer
Prototype, play, tune
Feel first, always
Journey
Krafton India
Terra
PlayShifu
KRAFTON INDIA
Senior Game Designer — Present

Early days, sealed lips, big dreams

NDA
TERRA
Sr. Technical Game Designer — Jul 2023 – 2024

Led a 5-person cross-functional pod from concept to live ops on 15+ shipped multiplayer titles — FPS, racing, sports, and party games. Owned core PvP gameplay: player controllers, movement mechanics, AI/NPC behaviours, and economy balancing.

Multiplayer3C DesignAI / NPCUnityEconomy Balancing
PLAYSHIFU
Game Designer / Technical Game Designer — Jul 2021 – Jul 2023

Designed multiplayer hub and traversal systems — minimap, fast travel, avatar customisation. Led a team of 5 building a cross-platform social hub. Delivered weekly live ops and designed VR party game mechanics for award-winning phygital toy kits.

VRPhygitalSocial HubLive OpsTeam Lead